The Watchers of Night ([personal profile] thewatchers) wrote2018-10-10 09:07 pm

CLANS, FAMILIES & ORGANIZATIONS


CLANS, FAMILIES & ORGANIZATIONS
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While Secret Societies might be defined by certain commonalities, in truth just about all of them are heavily fragmented. From the various guilds and companies of the Rune Guard to the Vampire clans, each Secret Society hosts within it a number of disparate groups. This page tracks all player-created and game-revealed divisions within the various Secret Societies, and the PC members within them.

CANDLE SCHOOLS
Candles typically congregate in schools around a singular master who imparts their knowledge onto their students. Candle Schools often manifest their powers in similar ways.

Murakumo Organisation
Members: Emille

CONTRACTED COVEN
Those Contracted under the same Daemon often form covens which offer safe haven against Hunters and ways for them to hone their Daemon-granted powers together.

HUNTER CLANS
Some Hunters form larger clans, working together to achieve their goals. These hunters typically focus on dealing with specific types of supernatural threats such as Vampire Hunters or Mage Hunters.

The Belmont Clan
Members: Kokoro Belmont

Diogenes Club
Members: "Arthur Bell"/Sherlock Holmes

The Silver Chain

LYCANTHROPE CLANS
Lycanthropes typically develop their own clans based on the kind of affliction, werewolves congregating in one clan and werebears in another. Lycanthropic afflictions that manifest similarly often can be treated and controlled in similar fashions, and these clans allow Lycanthropes to master their curse.

Galra

Gongenzaka Steadfast Dojo
Members: Noboru Gongenzaka

MAGE FAMILIES
With Magic often passed through bloodline, Mages are typically devoted to their family lineage, with the family art being passed down from generation to generation and zealously guarded from outsiders.

Aegle Family
'Members': Adriel

Farkas Szívű Társadalom
Members: Rex Arany

House Cromwell
Members: Urtz Cromwell

House Gehring
Members: Ekkehardt Gehring

Rising Sun Coalition
Members: Goro Akechi

Shikyoin Family
Members: Hibiki Shikyoin

RUNE GUARD COMPANIES
Rune Guard companies might be groups of fighters or more mercantile ventures, but either way Rune Guard tend to group together into larger organized forces with their own specialties and place within the Secret Societies.

Autobots

Quill
Members: Gustav

TAMER COVENS
Tamers are among the least discriminating of Secret Society members, and usually group together with like-minded Tamers and focus on mastering their art together.

VAMPIRE CLANS
Vampires are extremely clan and status focused, with the bloodlines and generational status tracked with exquisite detail. Sub-castes within each particular clan are quite common.

To submit a group, fill out the form below and include the Secret Society in the subject line:


code bases by tricklet
thefoolreversed: Reign over havoc, weal, and woe. (IV.)

Contracted Coven

[personal profile] thefoolreversed 2020-04-17 07:35 pm (UTC)(link)
Group Name: The Arcarum
Group Description: Far into the distant past, the Arcarum was once known as a powerful and wise coven of Seers. Wielding both acute foresight and a powerful contract with the otherworld, legend says that they could weave fate itself into whatever form they desired. They lived in secrecy on the secluded Sephira Isle, a treacherous island off the coast of France that would later gain a reputation for missing persons. Little is known of the Arcarum's history or origins beyond these tales, however, and scholars question whether they even truly existed or if they were simply a legend spun around the mystery of the island. Whatever the case may be, it's general agreed that the Seers themselves, if they did exist, must be long dead by now, and whatever secrets they left behind must still be buried somewhere on Sephira.

Within the past few decades new tales have begun to emerge about the Arcarum: rumours of the ancient coven's return, and a new prophecy claiming that the coming of Night will bring about a new world through the destruction of the old. Likeminded cults have latched onto these claims as evidence, and some even say that they've assisted the Arcarum directly in their efforts to prepare for the coming battle. Though they've managed to keep their movements and plans a secret up until now, what's certain is that this new Arcarum is an enemy of Daybreak and, if the legends are to be believed, poses a significant threat to humanity's survival.

Members: Caim